
Jesse Bolier has built his life around two things-water polo and secrets.
At sixteen, he is a star athlete at his private Catholic school, finally safe with the family who adopted him out of foster care. No one needs to know about the years before. Not about juvenile hall. Not about his drug addict mother. Not about the version of himself he is trying so hard to forget.
But when Jesse is forced to come to terms with his past, he finds everything rising to the surface. As painful truths come to light, Jesse is forced to confront questions he has spent his whole life avoiding: Why didn't his mom love him? What can he do to not be like her? What does it mean to be family? Will he ever be better?
Caught between championship dreams and a past that refuses to stay silent, Jesse must decide whether he should keep treading water or swim towards the future.
A powerful coming-of-age story about identity, forgiveness, friendship, and learning that surviving your past is only the beginning.
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Welcome to Arcadia, a city where adventurers retire, centaurs own businesses, and every street corner hides a story waiting to be discovered.
The New Orcer is a fantasy gaming magazine inspired by classic periodicals and designed for tabletop roleplaying games. Part in-world magazine, part adventure toolkit, each issue offers readers a glimpse into the people, places, mysteries, and oddities of Arcadia through articles, advertisements, classifieds, interviews, letters to the editor, rumors, and local news.
But beneath the surface, something more is happening.
Every issue of The New Orcer is paired with a companion adventure guide that transforms the magazine into a collection of clues, leads, and story hooks. A missing pet in the classifieds. A strange letter sent to the editor. An article about a local festival. What appears to be worldbuilding and entertainment may actually point toward a larger mystery waiting to be uncovered by your players.
Included in this package:
• The New Orcer Issue #1 magazine (32 pages)
• Companion Campaign Guide: Whispers of a Trickster (28 pages)
• Adventure hooks, encounters, NPCs, rumors, puzzles, and locations
• A complete mystery adventure designed for fantasy roleplaying games
• System-agnostic content easily adapted to your favorite RPG
Whether you're looking for inspiration, ready-to-run content, or a living fantasy city to explore, The New Orcer offers a new way to experience tabletop adventures.
Read the magazine.
Follow the clues.
Discover the story hiding between the pages.
RPG Adventures
Digital Edition Available
